Disney’s Technological Advancements

Of course, Disney being a pioneer in animation is the master when it comes to creating new ways of production. Presently, the Hyperion belongs to Disney which is the king of all animation technology. That being said, it is the perfect mix of supercomputers and path tracing to create the best in the industry. Hyperion is able to combine these two technologies and is able to create more realistic and subtle lighting taking the process of rendering to another level. In addition to the quality, creating an entire environment digitally with so much details it can be overwhelming is no big deal for the Hyperion. 

The first production of Disney using the Hyperion was Big Hero 6. The scene of the fictional city called San Fransokyo was previously filled with paintings to make it look real. But this time, the city was made functional after being rendered using the new technology. This gave the audience an authentic realistic view. 

Effects of nature like water running, fire crackling and so on are the most challenging because people know exactly how they look and feel. Initially, when animation movies were being made, the producers and animators avoided creating such scenes as much as they could. When it came to Toy Story, Pixar was creating something absolutely new. They had the liberty to play around with scenes and use the camera angles in such a way that milk spilled had minimum show.

When we look at movies like Brave, there is much emphasis on clothing and hair. Bringing the mid-century to life is a task like no other. The computer works on angels and elements which are geometric and in such a movie, geometric patterns cannot be seen. While the production of Brave was underway, Pixar animation studios refurbished their software. Presto gave the animators the liberty in creating magic for Merida. They could posture millions of elements at once! Remember how magnificent Merida’s hair looked? When she moved, her hair would extend back and bounce back like a coiled wired when she stopped. It was all due to the simulator named Taz. 

Taking it to a New Level

Same went on for Monsters, Inc. where it took a lot of effort to get the fur on Sulley just right. But then again, the characters are so real and relatable that we love them and we remember them! Moving on to newer productions, the statistics of movie The Good Dinosaur were staggering. Each scene the animators created were so close to being real that nothing like that had ever been made before. Just the one scene where Arlo is being separated from his father was made up of seventeen terabytes of data. This was more than the entire Cars 2 movie produced four years prior. 

Usually, data is collected from the US Geological Survey and for this movie, the animators used over 900 natural effects shots. This was a lot more than any movie previously produced by Pixar. This gave the animators the privilege to create interactive clouds rather than painting them. The results were so shockingly real that it raised criticism for not matching with the characters which were still a little cartoonish.